First Stage obstaclesEdit
- Barrel Climb/ Cataract Climb (Maruta Nobori/ Taki Nobori)
- The competitor must jump over a small pit onto a staircase of logs that each freely rotate on a lateral axis, then climb to the next obstacle.
- Used in SASUKE 1 - 7.
- Quintuple Step (Godantobi)
- The competitor must jump across 5 platforms that are angled 45° degrees toward the center of a water pit, and then jump to the platform at the end. The platforms are positioned alternately, left and right, across the length of the pit. They are each 60 centimeters (1 ft, 11.62 in) wide, and the total length of the obstacle is 6.2 meters. (20 ft 4.09 in).
- Used in SASUKE 8 - 11 & 28 (RISING)
Hill Climb (12th competition) (Yamagoe)
The competitor must cross over two small hills which are at a 60° incline.
- Prism Tilt (Prism See-Saw)
- The competitor must jump over a small pit onto a large triangle which is supported by an axis in the center. The weight on one side of the triangle will tilt it into the water, so it must be crossed quickly.
- Used in SASUKE 13
- Cone Maze (Ensuitobi)
- The competitor must cross two large cones that are spinning and jump to the next platform.
- Used in SASUKE 14
- Hurdle Jump
- The competitor must cross three pits, while also clearing the bungee-rope hurdles located at the end of each intermediate platform (excluding starting and landing platforms). The first platform is shaped like an opening quarter-pipe, the second is flat and inclined to about 30°, and the landing platform is inclined to about 45°.
- Used in SASUKE 15
- Sextuple Step (Rokudantobi)
- Essentially the same as the Quintuple Step, but with 6 intermediate platforms instead of 5. It was the first obstacle in the 16th, 17th, 19th- competitions. (The first obstacle in the 18th competition was the Rope Glider, but this proved to be too dangerous, thus the Sextuple Step was reprieved.)
- Used in SASUKE 16 - 17,and 19 - 22
- Rope Glider
- The competitor must hold onto a rope as it slides down a track, and then let go to land on a mat floating in the water. Due to many injuries in the 18th tournament, the obstacle has since been removed.
- Butterfly Wall
- The competitor must jump and grab onto a vertical wall that spins around a central vertical axis to reach the platform on the other side. Used in SASUKE 14 & 15.
- Spinning Log/ Log Dangle (Burasagari Maruta)
- The competitor must cross a horizontal log that freely rotates around a central axis parallel to the course. The log is about 3 meters long and 20 cm in diameter. Used in SASUKE 1 & 2
- Log Slope (Maruta Zaka)
- A modification of the Spinning Log, the log is now on an incline of about 15°, and the exit ground is placed above the log. It is also positioned like a platform rather than a balance beam and requires an additional climb to a platform leading to the next obstacle. Used in SASUKE 17.
- Rolling Log (Rolling Maruta/ 13th- 17th competitions: Sandan Rolling Maruta)
- The competitor must straddle and cling to a log 40 centimeters (15.75 in) in diameter before kicking the ground to begin its roll down a 15° decline. Starting from the 13th competition, two drops were added to the supporting rails in order to jar the competitor and make it harder to continue straddling the log. The log is also notorious for coming off the tracks or halting its spin midway. Used in SASUKE 3-12, 25, Sandan used in 13-17.
- Log Grip
- The competitor must hold onto a vertical log with their arms and legs while it slides down a track with two large drops to the next platform. The log contains small indentations to provide some grip. The track is similar to the one previously used for the Rolling Log, but the drops are bigger and the track is longer. In addition, the drops are closer together, almost eliminating a chance to recover from the previous drop. Used in SASUKE 18-25, 29
Vaguely similar to the second stage's Metal Spin, the competitor must grab onto a rope that's suspended from a circular frame that's angled downward and land on a platform at the end of the track. SASUKE 22
Exactly the Maruta Nobori in reverse, the competitor must jump over a large gap. This is the only obstacle in the 1st competition not to have an original name (except in the actual Japanese version, where it switched names with the Log Drop, originally known in Japanese as Maruta Kudari with the Rapid Descent as the Taki Kudari) and was considered the first "Ninja Killer" by G4. SASUKE 1-4
- Rapid Descent (Taki Kudari/ Maruta Kudari)
- Balance Bridge/ Shaking Bridge (Yureru Hashi/ 11th competition: Balance Bridge)
- The Balance Bridge is a large board that freely rotates along an axis parallel to the course. Along with this, there is an piece along the axis that protrudes perpendicular to the bridge.. When the Balance Bridge was reused in the 11th competition, the axis was further to the left, the protruding piece went along the whole board, and there was a second protruding piece added perpendicular to the first on the right side halfway across the obstacle. Yureru Hashi: SASUKE 1-7 Balance Bridge: SASUKE 11
- Big Boulder (Odama)
- The competitor must jump onto a very large boulder-like sphere floating in water and leap across to the other side. SASUKE 8&9
- Dance Bridge (Daasu Bridge, Daasu = Dozen)
- The competitor must traverse a bridge made of 12 individual boards that each spin individually on three lengthwise axes, and then jump to the next platform. SASUKE 10
- Plank Bridge (Ipponbashi)
- The entrant must jump off a piece of wood similar to a gangplank to the other side. The board is un-anchored, and falls as the contestant runs across it. SASUKE 12
- Bridge of Blades (Cross Bridge)
- Like the other bridges, the Cross Bridge rotates freely around a central lengthwise axis. It has four sections, two on each side, with each section 45° from horizontal. SASUKE 13-17
- Pole Maze
- The competitor must grab a pole leaning against the first platform, and swing to the other side. The pole is anchored in the middle of the water pit, and the top of the pole must be guided through a track above. In the 19th Competition, the maze was lengthened and changed to make the obstacle harder to navigate. SASUKE 18-21
- Circle Slider
- The competitor must jump from a springboard and grab onto a large hoop on a long declining track that they must slide across. At the end, the hoop hits a large object on the top of the track, and the competitor must use the momentum built up on the descent to swing to a platform. SASUKE 17 & 25
Jump Hang → Rope Hang, Jump Hang Kai (Modified Jump Hang)
The competitor must leap forward off a trampoline to grasp the underside of a declining cargo net, then either climb over or underneath it, taking care not to touch the water below the obstacle if they choose the latter. In the 13th Competition, instead of the cargo net, there were many vertically hanging ropes to grab onto (Rope Hang). In SASUKE RISING, the Jump Hang returned again as the Jump Hang Kai. This time the competitor must grab on to the right net of the two parallel nets, then cross in the same format as the Net Bridge. Net: SASUKE 5-12, 14-17, 25 Ropes: SASUKE 13 Kai: RISING & 29
- Jumping Spider
- A combination of the Jump Hang and the Spider Walk from the Second Stage, the competitor must jump from a trampoline into a shaft of parallel walls that they must traverse by wedging themselves in between and crawling through. In the 19th Competition, the platform before the trampoline was shortened, making the competitor jump diagonally forward, instead of simply jumping up to the walls. SASUKE 18-24, 26 & 27
- Bungee Bridge
- The competitor must cross a bridge of 5 pieces with a gap between each. The pieces are made of many thin strips of a stretchy material so they provide little support and very unstable ground. SASUKE 18
- Rope Reverse
- The competitor must take a rope and swing off the side of a high platform. When the rope swings back, the competitor must swing and jump onto another platform below. There is a bungee line that limits the rope's movement. SASUKE 16
- Reverse Fly
- The competitor must jump into a large vertical trampoline, slightly angled, and then land back on a platform adjacent to the one they jumped from. A wall divides the two platforms. SASUKE 16
- Crooked Wall (Neshireta Kabe)
- The competitor must run up a twisted, concave wall and jump off the side to grab a rope that then descends and leaves the competitor onto the path to the next obstacle. The wall is curved more on one side than the other. The rope is called the Seesaw Rope. SASUKE 13-15
- Halfpipe Attack
- In a fashion quite similar to the Crooked Wall, the competitor must run up across a vertical half-pipe. Then, they must make a leap from the half-pipe about halfway through to reach a rope to swing themselves onto a narrow landing pad. A deceptively simple obstacle, many have grasped the rope successfully only to botch the landing. SASUKE 19-24, 26 & 27
- Hill Climb (1st-4th competition)/ Wicked Wall (Sosoritatsu Kabe)
- The competitor must climb a large wall of similar height to the Warped Wall, but flat and at a 60° angle.
- Warped Wall (Soritastu Kabe), Ni Ren Soritatsu Kabe (Double Warped Wall)
- The competitor must scale a concave quarter-pipe by running up and grabbing the top of the wall. From the 5th to the 17th tournaments, the wall was 5 meters (16 ft 4.85 in) high. In the 19th tournament, the height was raised to 5 meters and 20 centimeters (17ft). Starting in the 13th competition, for contestants under the age of 13 and over the age of 50, as well as female contestants, a portion of the wall could be taken off of the top, making the wall about a foot shorter. In SASUKE RISING, the Warped Wall is doubled with the first wall being the original height and the second wall being the equivelent height of the Shin-SASUKE version. Height 1: SASUKE 5-17, Ni Ren: RISING & 29
- Great Wall
- A combination of the Warped Wall and the Crooked Wall, the Great Wall is taller than the Warped Wall, but also adds a rope hanging over the edge for contestants to grab and climb over with. SASUKE 18
- Flying Chute
- The competitor must slide down a giant chute and then grab onto a horizontal rope suspended some distance away from the chute. They must then transfer from that rope to a cargo net directly under the chute, and then to the path behind the net. In the 19th competition the rope was placed higher and further away from the chute, making it much more difficult. However, in the 20th tournament, the rope was lowered and replaced with a thicker one. SASUKE 18-21
- Slider Jump
- Basically a combination of two previous obstacles, the Stick Slider and Jump Hang, the competitor must slide down a track while hanging from a pipe. When at the end of the track, the competitor must jump from the pipe and grab onto a cargo net and either climb over or under the net. SASUKE 22-24
- Tarzan Rope
- The competitor must cross a series of 4 elastic, vertically hanging ropes to the Rope Climb. This was often referred to as the "path to the rope climb". GTV's version cuts the rope climb symbol after this obstacle. SASUKE 10-12
Subduction Zone/ Mountain Climb (Free Climbing into Kabe Nobori)
- The competitor must climb a wall with hand- and footholds to reach the buzzer at the top. The first section of the wall is on a conveyor belt that moves slowly downwards as the contestants climb. Used in SASUKE 1 and 2.
- Tarzan Jump into Rope Climb
- The competitor must take a rope and swing to a wall, then climb up the wall with the rope to press the buzzer before time expires. In the 10th-12th competitions the rope rested against the finish tower, so the contestants were required to traverse the Tarzan Rope to reach the obstacle. SASUKE 3-9, 13-17
- Tarzan Jump → Final Climb (Tarzan Jump into Rope Ladder)
- The competitor must take a rope and swing to a vertical cargo net, then climb up the net and cross a short bridge to press the buzzer before time expires. SASUKE 18- Note: In SASUKE 18, G4 incorrectly listed these two obstacles as the Tarzan Rope.
- Step Slider
- Competitors basically transversed the Quintuple Step then swung on a rope to the platform. Used in SASUKE 26 and 27.
- Twelve Timbers (Jyunidantobi)
- Competitors had to jump across 12 "pieces of wood" all set at different angles. Used as 1st obstacle. SASUKE 23 & 24
- Rolling Escargot
- Most likely a cousin of the Rolling Maruta, the Rolling Escargot requires competitors to step on to a large disk with two handholds and two footholds, find a grip, and roll down a track to the platform. During it's debut in SASUKE 26, it alone took out around half the competitors in Stage 1. To this day, it remains notorious for taking out top competitors. SASUKE 26-
- Giant Swing
- 1st Variation; tournament 26: competitors bounced on a springboard, grabbed a trapeze, and let go on the other side onto a Jump Hang net.
- 2nd Variation; used in tournament 27: same as 26, but used as third obstacle, whereas 26's version was 7th obstacle, and instead of the net, they now have to jump on to a slanted platform and then sideways.
- Hazard Swing
- The competitor jumped onto a swing, built up momentum while standing up, and jumped off. SASUKE 26
- Spinning Bridge (Spin Bridge)
- For this obstacle, competitors run across four spinning balls. This is virtually identical to Viking: The Ultimate Obstacle Course's Cannonball. SASUKE 27 & RISING
- Dome Steps
- Used as the first obstacle of the 25th tournament, this was the same as the Sextuple Step however, the steps were curved.
- Bridge Jump
- Competitors must keep their balance as they run across five swings that shake when stepped on to a rope. SASUKE 25
- Long Jump
Second Stage obstaclesEdit
- Spider Walk (1st-4th competitons: Spider Walk into Ugokukabe into Spider Climb)
- There have been four different versions of this obstacle to date. In the first four competitions, it was the first and longest obstacle, sometimes taking as much as half of the allotted time. The obstacle required the competitor to traverse the space between two parallel walls without touching the ground. A segment in the middle moved up and down, usually requiring a shift in direction. Later, it was shortened to five large sets of panels, each of which moved independently of the others. In the version used from the 7th to the 17th Competition, the competitor had to travel up, across, and down two parallel walls in an upside-down "U" shape. The two versions used in the 1st-6th tournaments ended at a pole referred to as the "Fireman's Pole". A can of adhesive spray is available at the start of the obstacle. Bare hands must be used or the contestant will be disqualified (See SASUKEpedia article, Yamada Katsumi's Glove Disqualification). In SASUKE RISING, the obstacle is just the Spider Walk portion of the Jumping Spider.
Note: In the 1st-3rd competitions, throughout the entire obstacle there were only mats to fall on. In the 4th competition, the first half was water, and the second half was padded with mats. From the 5th-17th competitions, the area under the whole obstacle was filled with water.
Note #2: The Spider Walk used in the first 4 tournaments had an ascending portion that is known as the "Spider Climb", however, this area is not related to the "Spider Climb" that was found in the 5th-17th competitions' Final Stage.
- Tackle Machine
- The competitor must push a 50kg weight down a tunnel to reach the exit to the next obstacle. (110 pounds) SASUKE 5
- Ledge Walk (Narrow)
- The competitor must cross two sections of ledge on a wall, with water below. The second section has two short strips sticking out of the wall at about knee height to increase the difficulty. SASUKE 6
- Chain Reaction
- The competitor must ride two perpendicular zip-lines over a pit of water, switching between them in midair. Each zip-line has a chain hanging from it by a single point. Competitors must grasp the chain on the first zip-line, ride to where the first chain slams into the scaffold, then switch to the next chain in midair, and ride the second zip-line to the end of the obstacle. During the switch, competitors may kick off a nearby solid wall. The first swing is 9.5 meters, and the second is 7.5 meters. Competitors are required to wear gloves (for safety reasons) when holding the chains, which they must discard prior to reaching the Spider Walk. SASUKE 7-17
- Downhill Jump
- The competitor must slide down a track standing on an snowboard-like object, and then jump to a rope on a track, which then swings towards a mat which the competitor must jump onto. Kunoichi's Super Jump is similar to this. In the 19th Competition, G4 incorrectly dubbed this obstacle as the Super Jump. The angle of this track has been variable in each tournament; the slope was gentlest was in the 18th tournament, increased in the 19th and 20th, and reduced in the 21st. SASUKE 18-24
- Brick Climb
- The competitor must climb a wall with bricks protruding from it. The wall is approximately 3.5 meters high. SASUKE 7-17
Note: TBS does not officially consider this to be an obstacle, but rather, part of the path to the Spider Walk.
- Salmon Ladder → Stick Slider
- The competitor must grab a bar which is resting on two parallel walls. The walls have seven sets of notches for the bar to rest on, with the gap between the last two sets larger than the previous ones. The bar is not bound to the wall in any way. Once the competitor's feet leave the mat, the landing mat from the Downhill Jump is taken away. The competitor must use his momentum to climb, raising the bar from notch to notch. After reaching the final notch, he must land the bar onto two declining tracks in a "V" shape. Finally, he must drop from the bar onto a mat below. In the 21st Competition, the bar was longer, and the Stick Slider was angled less steeply. Small weights were also added to both ends of the bar to prevent the bar from falling off the Stick Slider, but this arguably also increased the difficulty of the Salmon Ladder. In the 24th competition, the Unstable Bridge moved from 4th position to 3rd, therefore retiring the Stick Slider. In SASUKE 20, due to a malfunction on the tracks, the right track got stuck for Okuyama Yoshiyuki and Levi Meeuwenberg; Okuyama fell victim to this while Levi managed to push the right side of the bar quickly to keep the bar going. Salmon Ladder: SASUKE 18-24 Stick Slider: SASUKE 18-23
- Hammer Dodge (Goren Hammer)
- The competitor must walk across a thin plank, avoiding the 5 large hammers swinging back and forth. In some competitions, the competitor was disqualified for coming into contact with the hammers in any way, while in others, the competitor just had to complete the obstacle without falling. SASUKE 1-9
- Balance Tank
- The competitor must balance atop a large rolling barrel and ride the barrel to a platform across a distance of 5.4 meters. It was replaced by the Delta Bridge in the 16th tournament, but brought back in the following tournament. In SASUKE 24, the Balance Tank was brought back, but this time the barrel would stop early, forcing the competitors to jump to a rope, then climb up. SASUKE 10-15, 17, 24-27
- Grip Hang (Delta Bridge)
- The competitor must hang onto two outward-facing ledges and cross a small gap. SASUKE 16
- Net Bridge
- The competitor must climb across a cargo net to reach the next platform. SASUKE 18
- Sky Walk (Skywalk)
- Little is known about this obstacle since no competitor has had the chance to attempt it. It appears, from a similar obstacle in the SASUKE 21 trials, known as the "Power Hanger", that the only difference from the Cliff Hanger that is has is that the traveling direction is opposite and that the competitor's feet can touch the wall. SASUKE 19
- Swing Ladder
- A set of monkey bars must be crossed by the competitors. The monkey bars are set on a tilting mount on the scaffolding above, and swing substantially when competitors traverse it. It is most likely recycled from KUNOICHI's "Climbing Bars". SASUKE 20-22
- Reverse Conveyor Belt (Gyakuso Conveyor)
- The competitor must crawl though a small tunnel with a conveyor belt going the opposite direction. It is 90cm wide and 6.3 meters long. SASUKE 1-13
- Metal Spin
- An array of chains dangle from a horizontal wheel that freely spins, resembling a chandelier, over a water hazard. The competitor must jump to grasp one of the chains, spinning the wheel to the other side. Starting in the 16th competition, the chains were replaced with plastic bungee chains, requiring a strong grip to prevent the chains from slipping out of the competitors' hands. SASUKE 14-27
- Wall Lifting
- The competitor must lift three heavy walls and cross under them to advance. this obstacle has been in 26 out of 28 seasons, (all except the 18th, where the Shoulder Walk was used, and RISING, where it was replaced with the Passing Wall). Initially, the walls were 20kg (44 pounds), 30kg (66 pounds), 40kg (88 pounds). Later, they were increased to 30kg, (66 pounds) 40kg (88 pounds), and 50kg (110 pounds). It was replaced by the Shoulder Walk in the 18th competition, but then returned in the next competition, where it was shown that the walls were changed from steel to wood. In the 21st competition, the walls were raised slightly off the ground to prevent injury. SASUKE 1-17, 19-27
- Shoulder Walk
- The competitor must cross two bridges carrying a bar on his shoulders that has two weighted chambers hanging from each end of the bar, weighing 40kg (88 pounds) in total. The bridges have a small gap between them, and the second bridge is offset to the left. SASUKE 18
- Slider Drop
- Competitors jump to a Pipe Slider, which once grabbed onto seems to move forward by itself, then after a short time there is a drop. SASUKE 25-27
- Double Salmon Ladder
- As always, competitors go up a series of notches, but once finished, they must turn themselves around, swing to another set, then move up again. Always followed by the Unstable Bridge. SASUKE 25-27
- Unstable Bridge Version 1
- Two planks that competitors move across using their hands. The first plank is supported by four chains in all corners. After crossing the first plank, competitors jump to the second plank, which is supported by two chains in the middle, so it pivots left and right. SASUKE 23-27
- Cross Slider
- An obstacle where competitiors had to slide down the track using only two planks and their hands. RISING
- Swap Salmon Ladder
- See SASUKEpedia article Salmon Ladder section 5 Swap Salmon Ladder (SASUKE 28- Present)
- Unstable Bridge Version 2
- This is the original version of the obstacle, however the second plank is removed. SASUKE RISING
- SASUKE's only swimming obstacle. competitors swim through a tank of water with jets pushing them to either side to slow them down. SASUKE RISING
- Passing Wall
- In this obstacle, the competitor lifts up a 66 pound wall using two handholds, pushes apart a second wall, and lifts up a third 110 lb. wall to complete SASUKE RISING's Second Stage.
Third Stage obstaclesEdit
- Pillar Path (Pole Bridge)
- The competitor must walk across a path of unstable columns. First obstacle, SASUKE 1 & 2
- Super Vault (Pole Jump)
- The competitor must vault over a body of water with an un-anchored pole. Kunoichi's Super Vault is virtually identical to this obstacle. 1st, SASUKE 1&2
- Propeller Bars (Propeller Untei)
- The competitor must cross a series of 3 horizontal, slowly-spinning bars anchored to the top of the course.
- 2nd, SASUKE 1-4, 1st, SASUKE 5-8- SASUKE 1-8
- Eye of the Needle (Hariyama)
- The competitor must cross a patch of large, thin, flexible poles that protrude up from the ground, by using arms and legs. It was used only in the 1st competition as the last obstacle (3rd obstacle) of the 3rd stage. It was also the only obstacle that never had a symbol on G4 and to never be on Mt. Midoriyama.
- Rumbling Dice
- A box frame made of two steel squares connected by four monkey bars, one at each corner and about 30cm apart from each other, which is placed on two bars that traverse a 5m water pit, this obstacle must be overcome by rolling the box frame across the pit by grabbing the top monkey bar in front and pulling it down repeatedly. 1st, SASUKE 9-15, RISING
- Arm Rings
- The competitor hangs from two rings on different-shaped sliding horizontal poles and must negotiate several separate rises and dips on each track. A longer version of the Arm Rings was used as an immediate successor to the Salmon Ladder in the Northwest and Southwest regional Finals in American Ninja Warrior 4. 1st, SASUKE 16-24, 8th, ANW 4 Northwest & Southwest Regional Finals
- Chain Swing (Hang Move)
- The competitor must cross a series of 6 hanging chains about 2.5m long, each of which has a wooden foothold at the bottom. 3rd, SASUKE 2&3
- Arm Bike
- On this obstacle, the competitor must use his arms to propel himself across the gap, pedaling in a way similar to how feet pedal on a bicycle. This obstacle was used from the 4th Competition until the 8th as the third obstacle, and then returned in the 18th Competition as an immediate successor to the Arm Rings, with no platform to rest on between them. After this, it returned once again as the first obstacle of tournament 27's Stage 3.
- Body Prop
- Much like the Spider Walk, the competitor must traverse an expanse of two walls that are 5 meters long. However, the walls are further apart, so he must position both hands on one side and both feet on the other. Along the way there are gaps in both walls, requiring the competitor to alter his hand and foot positioning as necessary. 2nd, SASUKE 5-17
- Lamp Grasper
- The competitor crosses a pool of water by grabbing onto a series of 14 small glowing blue spheres attached to the scaffolding above.
Kudari Lamp Grasper/ Globe Grasp
- A modification of the "Lamp Grasper" obstacle. In this version of the obstacle, the scaffolding is slightly declined, requiring the competitor to reach downward to each successive sphere.
- Curtain Cling
- The competitor must grapple across a hanging curtain 5.4 meters wide to reach the other side. The curtain is about 3m (9 ft 10.11 in) in height.
- Curtain Swing
- Four small curtains 1 meter (3 ft 3.37 in) long are hung diagonally, and the bottom of each is within arm's reach. The entrant must swing from one to the next to get across.
- Devil Steps
- This obstacle is a set of ascending and descending stairs, but instead of walking across over them, the challenger must climb under the steps to reach the next obstacle.
- The competitor must traverse three narrow ledges only large enough to be supported by the fingertips (1 inch wide). Since its introduction in the 4th tournament, there have been six different variations.
- The original obstacle had the three ledges at the same height, all the same length at 1.2m (3 ft 11.24 in) each, with 15cm (5.91 in) gaps between them. (Cliffhanger Straight Version)
- In the following competition, the third ledge was raised 30cm (11.81 in). (Cliffhanger Drop Out Section)
- For the 9th competition to the 17th, the first ledge was lengthened to about 2.4m (7 ft 10.48 in), the second ledge was raised to the original height of the third, and the third was lowered 45cm. (17.71in) (Altered Cliffhanger)
- For the 18th competition, the second ledge was shortened to about 77cm (30.31 in) and inclined to an angle of about 12°, making the gap between the second and third bars 1m (3 ft 3.37 in) horizontally. As a small compensation for the added difficulty, the first half of the last bar is larger, making it slightly easier to grab onto after the jump. Since the 19th competition, a diagonal sheet of metal has been added to prevent grabbing the top of the third ledge, as Makoto Nagano did in the 18th competition. (Shin-Cliffhanger)
- Starting in the 25th tournament, the Ultimate Cliffhanger was added. This is the most grueling addition to Stage 3 yet. It consists of six bars, two drops, and one of the bars being half an inch long. In tournament 26, the third bar is raised slightly.
- In SASUKE RISING, the Crazy Cliffhanger was revealed. this was seemingly an easier version of the Altered Cliffhanger, except for the fact that after clearing the third bar, the competitor had to flip himself around to get to one final ledge.
- Jumping Bars
- Competitors must jump a series of bars, each one about 5 feet in front of and 1 foot below the previous one. In the 16th tournament, the first bar was positioned further away from the resting platform to allow competitors to have more leg room when gathering up momentum. The number of bars were also reduced from 6 to 4. Since the 18th tournament, the first bar was positioned still further from the platform, necessitating competitors to jump to the first bar.
- Climbing Bars
- Competitors must climb across an inclined set of monkey bars. Since its introduction it has been preceded by the Jumping Bars, and the two drain what little stamina the competitor has left. In the 18th competition the ladder was made shorter to make room for the Spider Flip.
- Ascending Climb (Sending Climber/ Hang Climbing)
- Replacing the Climbing Bars in the 19th competition, it is an acutely angled wall scattered with modern wall climbing artifacts. It is positioned between the Jumping Bars and the Spider Flip with no resting platforms. In the 19-20 Sasuke's this obstacle was called the Sending Climber. In the 21st competition, Ascending Climb was revised to Hang Climbing, with different wall climbing artifacts.
- Devil's Swing (Devil Balanco)
- Competitors must swing from a trapeze bar suspended from the scaffolding and to the Pipe Slider. There is a risk of getting the suspension chains stuck on the green rest bar behind the obstacle, and also a risk of grabbing the Pipe Slider, only to release it and have the pipe roll away on the track.
- Pipe Slider
- Introduced in the 2nd tournament and used until the 17th, this obstacle is historically the last obstacle on the course. The entrant must hang from a pipe and, by undulating his body, move the pipe across a track to the other side. There have been two versions of this obstacle. In the earlier version, there would be two sections, the first continuing in the same direction as rest of stage three, and the second perpendicular to the rest of the stage, with a resting bar in between. From the 4th competition on, competitors were required to swing off the pipe to the finish mat, due to the addition of a gap between the end of the track to the finishing mat. In the 14th competition, the first track was eliminated and replaced with the Jumping Bars and Climbing Bars. Once the competitor reached the green bar, he was required to use the Devil's Swing to reach the Pipe Slider track, and slide down to the end. The gap between the Pipe Slider and the finishing mat was also increased by another 2 ft. To date, 13 competitors have failed at this final gap.
- Spider Flip
- This obstacle replaces the Devil's Swing in the 18th competition. It was taken from the "Heartbreaker" on Viking: The Ultimate Obstacle Course. A ledge, much like an I-beam girder where there is a lip to hold onto on either side, must be climbed from underneath. At the end of the first ledge, there is another ledge, aligned perpendicular to the first, that must also be scaled. Once the competitor has done this successfully, he may rest on a small foothold before jumping backwards 2 meters to land onto another setup symmetrical to the first. He then must climb back down and across to the resting bar before the Gliding Ring. The Competitor must not hit a metal beam or he will be disqualified.
- Gliding Ring/Final Ring
- This obstacle replaced the Pipe Slider in the 18th competition. Its appearance is similar to the Circle Slider, a first stage obstacle from Sasuke 17. However, the track is shorter and the ring is smaller. Its function is similar to the Pipe Slider, where the competitor needs to push the ring to the end position and swing off the ring over a fairly large gap onto the finishing platform to reach the final stage. There is only one track holding the ring, and the ring's final position also seems to be at the same height as the gap, making the jump needed for success quite difficult. In the 21st Competition, this obstacle was more similar to the Pipe Slider, requiring competitors to force the ring down the track. This was changed in the 22nd Competition to make it more similar to the Circle Slider, where the ring moves down the track by itself.
Note: In the 21st competition, the gap between the ring and the finish pad was announced as being 1 meter in length. However, it is very likely that the gap is in fact larger than this, and it has been suggested that 1 meter was an estimate by the announcer in lieu of the precise measurements.
Roulette Wheel (Roulette Cylinder)
Comprised of a cylinder with eight pegs sticking out out. Competitors grab the peg in front of them to move the wheel forward, like the Rumbling Dice.
Competitors grab onto four doorknobs, which could swing in either direction.
Five boards that seem to "float," competitors pull themselves onto the side of each board, much like tournament 1's "Eye of the Needle," and tournament 18's "Curtain Swing." The fifth board was lowered slightly from the others.
Cycle Road (Cycling Road)
This obstacle replaced the Floating Boards in tournament 26.
Competitors leap a bar across a series of hanging platforms. Used as final obstacle in tournaments 25 and 26 and second obstacle in tournament 27.
Competitors hang from a series of 2 rings that swing as they attempt to move across them.
Chain Saw (Chain See-Saw)
Consisting of two hanging rope ladders and two sets of two hanging chains, competitors would transition from the second (and last) Jumping Ring over to the first rope ladder, then would proceed to grab the first set of chains on the other side of the rope ladder, begin swinging by only their hands, time when to let go to jump to the next set, and move into the second rope ladder.
Bungee Rope Climb
In a fashion similar to the Rope Junction, this obstacle is comprised of three ropes suspended by bungee cords.
- Each rope was shorter than the last.
- This always followed either the Swing Circle or Chain See-Saw.
- It appears in tournament 25-27.
So far only appearing as the last obstacle in tournament 27, it's basically one set of the Pipe Slider, however, there is a rise halfway through.
Pretty much the same as the Jumping Ring, except with 4 rings.
Final Stage Obstacle Edit
A rope that is 50 ft in tournaments 1-4 ,in the 5th(up until SASUKE 17) Competition the rope was shortened to make room for the Spider Climb.
Competitors must climb a 40 ft Spider Climb to reach the next part. If a competitor does not complete it in under 15 seconds the walls will slide apart making it harder to traverse ,and finally impossible if not cleared sooner.
Replacing the Spider Climb in the 18th Competition it consists of 40 ft of steel. It was changed to rope starting in the 21st Competition.
Replacing the Final Rope in the 18th competition it consists of a stretching rope making the Bungee Theory Logical. The rope is no longer cut if a competitor fails due to the Heavenly Ladder being put into place.